Final Fantasy VIII GF's\\

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Final Fantasy VIII GF's

 


 

Guardian Forces
Quenzacotl
Attack: Thunder Storm
Element: Thunder
Location: From Squall's Study Panel in Balamb Garden or from Quistis at the Front Gate of Balamb Garden before going to the Fire Cavern

A Bolt of Lightning Strikes the ground and the Thunder Bird Quenzacotl rises from it, it blasts all enemies repededly with lightning causing thunder damage. Quenzacotl will be with you from the beginning of the game and will build levels rapidly, making it a powerhouse throughout most of the game, especially if you are fighting a machine type enemy.

Quenzacotl's Abilites:
HP-J Card Mod
Vit-J Mag+20%
Mag-J Mag+40%
Elem-Atk SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw Boost
Item T Mag-RF
Card Mid Mag-RF

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Shiva
Attack: Diamond Dust
Element: Ice
Location: From Squall's Study Panel in Balamb Garden or from Quistis at the Front Gate of Balamb Garden before going to the Fire Cavern

An Ice Shard raises from the ground and the ice goddess Shiva breaks out from inside. She blasts all enemies with an ice wall and it breaks causing ice damage. Shiva, like Quenzacotl, will be with you from the beginning of the game and although not as strong as Quenzacotl, Shiva is a nice addition to your GFs being able to cause lots of damage to fire type enemies such as Bombs.

Shiva's Abilites:
Str-J Vit+20%
Vit-J Vit+40%
Spr-J Spr+20%
Elem-Atk-J Spr+40%
Elem-Def-J SumMag+10%
Elem-Defx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Doom I Mag-RF

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Ifrit
Attack: Hell Fire
Element: Fire
Location: Defeat Ifrit in the Fire Cavern

Ifrit bursts from the ground in a rage of fire, then is carried into the sky by a meteor which he proceeds to pound down onto all enemies engulfing them in fire. Of the three starting GFs Ifrit is by far the strongest and will be your strongest for quite some time. Its strength abilites are vital in the game for a solid physical attack and its fire elemental attack is perfect for getting rid of ice elemental enemies such as Glacial Eyes and Snow Lions.

Ifrit's Abilites:
HP-J Str+40%
Str-J Str Bonus
Elem-Atk-J SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Mad Rush F Mag-RF
Str+20% Ammo-RF

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Siren
Attack: Silent Voice
Element: Non Elemental (Causes Silence)
Location: Draw from Elvoret or Tri-Point

Siren plays her harp and all enemies are beat with sound waves causing non elemental damage and dealing the silence status effect. Siren has the lowest attack in the game and it doesn't prove very useful against bosses, although it is handy to use against normal enemies that use alot of magic.

Siren's Abilites:
Mag-J Mag Bonus
ST-Atk-J Move-Find
ST-Def-J SumMag+10%
ST-Def-Jx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Treatment L Mag-RF
Mag+20% ST Med-RF
Mag+40% Tool-RF

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Diablos
Attack: Dark Messenger
Element: Non Elemental (Halves Enemies HP)
Location: Summon with the Magic Lamp and defeat him

A Black Ball of matter decends from the sky and Diablos oozes down from within it. Diablos takes hold of the ball of matter and flings it down onto all enemies cutting there HP by a certain percentage. I personally do not use Diablos too much, his attack is great for cutting down enemies HP and bringing bosses closer to death, I guess I just like to bring them there myself. His mug ability is great to have, you should learn it as soon as you get it to start aquiring items.

Diablos' Abilities:
HP-J HP+80%
Mag-J Mag+20%
Hit-J Mag+40%
Abilityx3 Mug
Magic Enc-Half
GF Enc-None
Draw GFHP+10%
Item GFHP+20%
Darkside GFHP+30%
HP+20% Time Mag-RF
HP+40% ST Mag-RF

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Brothers
Attack: Brotherly Love
Element: Earth
Location: Defeat the 2 Brothers at the Tomb of the Unknown King

Sacred bursts from the ground throwing the enemies up into the sky, then Sacred and Minotaur play rock, paper, scissors. Sacred loses and Minotaur hurls him into the sky straight through the land the enemies are upon sending them to the ground along with several pieces of earth causing earth elemental damage. I don't use the Brothers that often, there are a few bosses that are weak against earth but unless I'm fighting one I usually don't use them. The attack power of the summon is decent but the annoying animation is enough to keep me from using it. The big thing the Brother's bring to the party are there HP Abilities which are vital to a characters stats.

Brothers' Abilties:
HP-J HP+40%
Str-J HP+80%
Spr-J Cover
Elem-Atk-J HP Bonus
Elem-Def-J SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Defend GFHP+30%
HP+20% Boost

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Carbuncle
Attack: Ruby Light
Element: None (Casts Reflect)
Location: Draw from Iguion or Krysta

Carbuncle leaps from a hole in the ground and fires a beam of Ruby Light onto the party casting reflect on them. The first couple of boss fights after you get Carbuncle it really comes in handy, after that Carbuncle becomes rather ineffective when bosses start using magic such as Meteor and Ultima which cannot be reflected. He is a nice addition to the party though with abilities such as Abiltityx3 and Vit Bonus.

Carbuncle's Abilities:
HP-J HP+20%
Vit-J HP+40%
Mag-J Vit+20%
ST-Atk-J Vit+40%
ST-Def-J Vit Bonus
ST-Def-Jx2 Counter
Abilityx3 Auto-Reflect
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Recov Med-RF

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Leviathan
Attack: Tsunami
Element: Water
Location: Draw from NORG or Trauma

Leviathan snakes his way onto the battlefield, creates a large rock structure, then turns himself into a Water Avalanche that cascades down the structure washing over all enemies dealing water damage. Leviathan is not that useful because of the lack of enemies that are weak against water type damage. It deals decent damage but is quickly overlooked by your already high level summons such as Quenzacotl and Ifrit. Leviathan's addition to the party is definatly his Recover ability which lets you restore one characters HP to max. Auto-Potion is also quite useful.

Leviathan's Abilities:
Spr-J Spr Bonus
Magic Auto-Potion
GF SumMag+10%
Draw SumMag+20%
Item SumMag+30%
Mag-J GFHP+10%
Elem-Atk-J GFHP+20%
Elem-Defx2 GFHP+30%
Recover Boost
Spr+20% Supt Mag-RF
Spr+40% GF Recov Med-RF

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Pandemona
Attack: Tornado Zone
Element: Wind
Location: Draw from Fujin or Red Giant

A tornado circles around the screen and Pandemona appears from within it. He then sucks all enemies up inside of him, then blows them out dropping them onto the ground with a large gust of wind dealing wind damage. Now here is a GF I really like, its attack once you learn some SumMag abilities is right up there with Ifrit and Quenzacotl plus it has abilities which raise a characters speed greatly and there are plenty of flying enemies out there weak to Pandemona's attack so put it to good use.

Pandemona's Abilities:
Str-J Str+40%
Spd-J Spd+20%
Elem-Atk-J Spd+40%
Elem-Def-J Initiative
Eelm-Defx2 SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Absorb GFHP+30%
Str+20% Boost

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Cerberus
Attack: Counter Rockets
Element: None (Casts Double and Triple)
Location: Defeat Cerberus at Galbadia Garden or Draw from Gargantua

The Gates to Hell open and Cerberus comes running out. His three heads blast several beams of light into the air casting double and triple on the party. This is without a doubt one of the best GFs in the game, the ability to cast double and triple on your entire party in just one summon is priceless. To top it off he has Ability x3, speed boosting abilities, and ST-Def-Jx4. Truly one of the best GFs.

Cerberus' Abilities:
Str-J GF
Mag-J Draw
Spr-J Item
Spd-J Spd+20%
Hit-J Spd+40%
ST-Atk-J Auto-Haste
ST-Def-J Espendx2-1
ST-Def-Jx2 Alert
ST-Def-Jx4 GFHP+10%
Abilityx3 GFHP+20%
Magic GFHP+30%

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Alexander
Attack: Holy Judgement
Element: Holy
Location: Draw from Edea or Catoblepas

Alexander rises from the sea, opens its cannons, and repededly fires spears of light into the air that crash into all enemies causing a large column of light that deals holy damage. Another GF I personally like to use in battle, not only is the attack animation really cool, but with a few SumMag abilities learned it will do damage that can compete with Quenzacotl, Ifrit, and Pandemona, especially against undead enemies and enemies weak to holy magic. Alexander brings alot to the party as well, the two best being Med LV up which refines high level recovery items and Revive, which revives a dead character and restores all there HP.

Alexander's Abilities:
Spr-J Spr+40%
Elem-Atk-J Med Data
Elem-Defx2 SumMag+10%
Elem-Defx4 SumMag+20%
Abilityx3 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Revive High Mag-RF
Spr+20% Med LV Up

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Doomtrain
Attack: Runaway Train
Element: Poison (Plus several other status effects)
Location: Use Solomon Ring with 6 Steel Pipes, Remedy+, and Malboro Tentacles in your inventory

The crosslights come down which means a train is coming, in this case a Runaway Train. Doomtrain speeds down the tracks and slams into all enemies dealing poison damage as well as lowering all the enemies defenses and causing Darkness, Doom, Slow, Sleep, Curse, Petrify, Confuse, Silence, and Berserk status effects. Doomtrain is second best GF in the game hands down. Not only does his attack do decent damage but the status effects it deals are incredible and the ability to lower the enemies defenses is well worth summoning Doomtrain even if they absorb or are immune to his attack. Also Doomtrain has a great set of abilities including ST-Def-Jx4 and Elem-Def-Jx4.

Doomtrain's Abilities:
Elem-Atk-J SumMag+10%
ST-Atk-J SumMag+20%
Elem-Defx4 SumMag+30%
ST-Defx4 SumMag+40%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item GFHP+40%
Darkside Boost
Absorb Junk Shop
Auto-Shell Forbid Med-RF

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Cactaur
Attack: 1,000 Needles
Element: Non Elemental
Location: Defeat Jumbo Cactaur on Cactaur Island

Cactaur leaps into the air and does a little cactaur dance which sprays needles down onto all enemies doing non elemental damage. This is the third best GF in the game, it may not seem like it when you first get it but Cactaur's damage increases by a thousand every 10 levels it gains, so on level 100 thats 10,000 damage to all enemies. Cactaur doesn't bring much to the party in abilities although it does have all the bonus abilities and Luck+50% which are not too bad.


Cactaur's Abilities:
Eva-J Move-HP Up
Luck-J HP Bonus
Magic Str Bonus
GF Vit Bonus
Draw Mag Bonus
Item Spr Bonus
Defend Auto-Potion
Kamikaze Expendx2-1
Eva+30% GFHP+10%
Luck+50% GFHP+20%
Initiative GFHP+30%

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Tonberry
Attack: Chef's Knife
Element: Non Elemental
Location: Defeat 18+ Tonberrys at the Centra Ruins, then Defeat the Tonberry King

Tonberry crawls out of his hole in the ground and proceeds to walk over to an enemy and stab then with the chef's knife dealing non elemental damage. The Tonberry GF, like Siren, has a very weak attack, except Tonberry's doesn't add any status effects. I strongly suggest teaching him SumMag+40% if you plan to summon him. The best thing that the Tonberry brings to the group is its Familiar ability which lets you buy rare items in shops, and the call shop ability which lets you buy items from any shop you have visited in the game, very useful on Disk 4.

Tonberry's Abilities:
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item GFHP+10%
LV Down GFHP+20%
LV Up GFHP+30%
Eva+30% Boost
Luck+50% Haggle
Initiative Sell-High
Move-HP Up Familiar
Auto-Potion Call Shop

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Bahamut
Attack: Mega Flare
Element: Non Elemental
Location: Defeat Bahamut at the Deep Sea Research Center

Bahamut tears from the sky and onto the battlefield, fires four balls of energy down onto the enemies, followed by a huge blast which engulfs all enemies causing non elemental damage. This is my personal favorite GF in the game, the animation is really cool and with all four SumMag abilities learned and the long attack animation to boost the summon it will quickly do 9999 damage. Bahamut's addition to the party is his Abilityx4 and Rare Item abilities which allows you to equip four character abilities and makes an enemy drop rare items more often.

Bahamut's Abilities:
Abilityx4 Rare Item
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item SumMag+40%
Str+60% GFHP+10%
Mag+60% GFHP+20%
Mug GFHP+30%
Move-HP Up GFHP+40%
Auto-Protect Boost
Expendx2-1 Forbid Mag-RF

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Eden
Attack: Eternal Breath
Element: Non Elemental
Location: Draw from Tiamat or Ultima Weapon

I'm not even gonna attempt to explain what happens in Eden's attack animation, because quite honestly I don't know what the hell is going on in it. Eden is the strongest GF in the game, its strange but long attack animation allows you to fully boost the summon to 250, which with all the SumMag abilities learned will do nearly 40,000 damage. Eden's addition to the party is probably its Devour ability, this odd move allows your characters to eat enemies, which in some monsters case can increase there stats perminatly.

Eden's Abilities:
Spd-J Expendx3-1
Eva-J SumMag+10%
Hit-J SumMag+20%
Magic SumMag+30%
GF SumMag+40%
Draw GFHP+10%
Item GFHP+20%
Mad Rush GFHP+30%
Darkside GFHP+40%
Devour Boost
Luck+50% GFAbl Med-RF

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Chocobo (Boko)
Attack: ChocoFire
Element: Fire
Location: Catch a Chocobo in any of the Chocobo Forests and ChocoBoy will give you a chicobo named Boko, use Gysahl Greens to summon him

Boko appears and spits a ball of fire that hits all enemies dealing fire damage. Boko's attack is rather pitiful, only doing several hundred points of damage. The original idea behind this GF was to build up his power with the pocketplaystation, but we never saw the it here in the United States so I don't know just exactly how much damage it has the potential to do. Use Gysahl Greens in battle to summon Boko which can be found in several places in the game and bought from ChocoBoy in the chocobo forests before visiting the Chocobo Sanctuary.

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Phoenix
Attack: Rebirth Flame
Element: Fire (Casts Life)
Location: Use a Phoenix Pinion in battle to summon him. He will appear randomly when your party dies after you summon him the first time

The form of the mythical bird, Phoenix, is burned into the ground and he rises from it casting life on your party and dealing fire damage to all enemies. Phoenix can be extremely helpful, use a Phoenix Pinion in battle, which are found in several areas and you can also refine them, and it will summon Phoenix. Not only does it deal a couple thousand points of damage and revives all party members, but after the first time you use it the Phoenix will randomly appear when your party dies to revive them.

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Odin
Attack: Zantetsuken
Element: None (Deals Death)
Location: Defeat him in the Centra Ruins

It begins to rain and Odin rides out onto the battlefield on his steed. He then proceeds to cut all the enemies on the battlefield in half dealing instant death to them. Odin in my opinion is a curse to your party, he appears randomly at the beginning of battle, often when you have been looking around for hours to find a certain rare enemy and he rides in and kills them, but I guess he is worth getting although he will probably cause you many many headaches.

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Gilgamesh
Attack: Zantetsuken, Excalipoor, Excaliber, Masamune
Element: None, Physical Damage
Location: Have Odin before the the last battle with Seifer in Lunatic Pandora, Seifer will kill Odin and Gilgamesh will take his place

Gilgamesh circles up from the floor of the battlefield and chooses one of his four swords to attack all enemies for physical damage. In my opinion Gilgamesh is alot better than having Odin. Unlike Odin, Gilgamesh can appear any time during battle and even boss fights to attack the enemy, the only downside, but sometimes goodside to Gilgamesh is that his Zantetsuken sometimes misses the enemy. Gilgamesh has four attacks. They are listed below:

Zantetsuken: Deals death to all enemies, sometimes misses
Excalipoor: Deals 1 damage to all enemies
Excaliber: Deal a fair amount of damage to all enemies
Masamune: Deals a large amount of damage to all enemies

 

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